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AGui
Represents the graphical user interface which can be used by all playing players. Each player can have exactly one GUI. A GUI contains main windows which are user-defined areas on the map. That's necessary because trackables, textes and images are map-placed objects and trackables aren't removable. When you destroy an instance all docked main windows will be destroy automatically. Besides user can access a single ADialog instance by using method dialog. There also is a simple implemention of shortcuts by creating an unit with shortcut abilities. Unfortunately a unit can only have 12 different abilities so you can't use all ASCII keys. Maybe shortcut abilities will be added dynamically (by checking which shortcuts are really necessary) in future.
Systems/Gui/Struct Gui.j
AStructSystemsGuiGui
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